Click to jump to: Videos | Outcome 1: VR Experience | Outcome 2: Interactive Installation
Project
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VR Experience
Interactive Installation
Bobbles
Tools
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Unreal Engine (Blueprint)
Houdini
Blender
Arduino
Description
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Bobbles is a VR game & installation that reimagines the human-ocean relationship as a reciprocal social relationship through elastic boundaries. The project envisions a balanced human-ocean relationship for a sustainable future by visualizing a healthy relationship between humans and the ocean through bouncy and transparent bubbles in VR.
Solo project (August 2023)
Outcome 1: VR Experience Highlight Reel (40s)
Outcome 1: VR Experience Full Video (3 min)
Outcome 2: Installation Video Essay (4 min)
How can we reconcile our deep historical and spiritual connection to the ocean with the urgent need to address challenges like human-induced global warming, which leads to coral bleaching and rising sea levels?
The problem statement is…
A harmonious and balanced human-ocean Relationship for a sustainable future.
The project envisions…
Bobbles aims to connect the concepts of adaptability and reciprocal interaction in healthy social relationships to our bonds with the ocean, inviting participants to explore 'elastic boundaries' in a friendly, approachable, and interactive environment.
Design Concept
Concept 1: Proxemics
Concept 2: Anthropomorphism
Conceptual Reference
Concept 1: Spiritual Practice
Concept 2: Intimacy
Medium
Outcome 1: Virtual Reality Game
Outcome 2: Physical Installation
System Design & Beats [Play 1-min Highlights Reel]
The narrative beats aim to visualize social relationship progression and create a positive feedback loop.
Act I. Arriving
Transition
Act II. Approaching
Core Interaction
Act III. Seeding
Act IV. Reflecting
Player’s Flow Chart
Visual Elements Design
Keyword: Elastic Boundary
Solution: Most of the materials are reflective or opaque, and don’t have sharp edges.
Keyword: Interconnected Social Relationship
Solution: Knots and metaballs are considered in the form design and modeling process.
Keyword: Elastic Boundary
Solution: Inflating landscape, bouncy pads, and jumping bubbles are used as a clue throughout the experience.
Keyword: Healthy Vs. Unhealthy Relationship
Healthy relationship → elastic / round / transparent
Solution: Improper player interactions lead to an unhealthy relationship with the ocean, which grows thorns out from the structure and prevents player access. This state change symbolizes personal boundaries that are no longer flexible.
Unhealthy relationship → inelastic / sharp / murky
Procedural Assets in Houdini
Shading in Blueprint
Level Design
UI Design
Outcome 2. Interactive Installations [Play Walk-Through Video]
The set of Interactive Installations aim to make elastic boundary tangible and foster social interaction.
The concept of elasticity can be pushed beyond the virtual medium and strengthened by haptic feedback. I aim to design installations that can enhance my VR player’s experience and immerse them in a social environment based on three concepts:
Design Concept
Visual design & material testing
Conclusion
Final Display
The world continues to attract explorers from all over, and the ocean sends out more of her bubble shells, accumulating voice messages from previous adventurers. Consequently, the environmental energy and ecology have grown more vibrant. As players walk through the initial scene and touch the floating bubbles to read the messages, they become part of a community that fosters nurturing and care for the ocean. This community leaves quotes, shares resources, and builds emotional bonds through the solitary process.
As the Story Goes On…
Credits:
Solo project by Yichen Pan
Performers (Set 1): Ariel Li, Wanda Shen, Zhuocheng Yan, Lauren Li, Mengjie Xu
Performers (Set 2): Yolanda Xing
Code Assistance: Liang Liu